Hey everyone,
BMFonts are great for situations where you have a lot of objects on screen and in situations where your text is constantly changing. Similar to Particles and spritesheet animations, BMFonts require a PNG (with every character), and a FNT data file. HyperPad can support any BMFont generator that works with cocos2D. One example is BMGlyph.
- I've seen that there is a bit of a common problem people are having with anti-aliasing and spritefonts for MonoGame, but so far the only thing I've seen as a workaround is to use BMFonts and the MonoGame.Extended library.
- BMFonts are better for performance. If you have a lot of labels in your scene with rapidly changing text, it may be better to us a BMFont instead of TTF Fonts. To import BMFonts you must link your project with Dropbox and use the Dropbx Sync functionality. BMFonts are comprised of 2 parts. The font image (PNG), and the metadata file (FNT).
- . I have Python 2.6.5 on my box I import from the Python Standard Library: from future import withstatement #backward compatibility import sys, os, re, codecs, math, json, random from optparse import OptionParser #in./bmfb.py. fontforge (The Python bindings of fontforge) On Debian and Ubuntu the package is called python-fontforge $ sudo.
Here’s a new progress update of what we did on Piko3D in the last few months! For starters, I implemented a simple GUI system which now consists of a simple panel and a label. Both elements support margin and padding, and can be parented to another GUI component for easy navigation. The Label is used for rendering text and uses fonts based on Angelcode’s BMFont Bitmap font generator! You can see the label being rendered in the screen shot.
For now it only supports BMFonts Binary format, and Piko3D still only supports PNG textures.
In other news:
We’re still working on a number of other things. Micron is working on improving and optimizing frustum culling, and intersections between basic shapes, like cubes, spheres and of course, the frustum, which is just about done really!
We’re still working on a number of other things. Micron is working on improving and optimizing frustum culling, and intersections between basic shapes, like cubes, spheres and of course, the frustum, which is just about done really!
In the mean time, Paramike is working on our awesome dynamic octree for our space partitioning, in which every cell is autonomous. Together they produce a dynamically relocating, growing and shrinking octree that will adjust itself as it is required, to provide an easy and quick way to query objects in our scene.
Seriva is also still helping out (although he’s on a holiday right now) and I’m glad to tell you that he started on the loading/parsing of Shader programs! So perhaps we will be showing you some screenshots of a new renderer soon ?
Well! Piko3D is still a thing we do for fun, and although we still spend a lot of time in Starcraft 2, Dragon age, Mass Effect 2 and what not, I’m glad to see things get done ? On that note: I’ll be on holiday too for the next 2 weeks, so no Piko3D news/development from me during that time.
Untill next time!
Wracky.
Loads an AngelCode BMFont file in browser (with XHR) and node (with fs and phin), returning a JSON representation.
Currently supported BMFont formats:
- ASCII (text)
- JSON
- XML
- binary
See Also
See text-modules for related modules.
![Fonts free Fonts free](https://66.media.tumblr.com/a147b6ebd73f450c2d00e3a568453081/tumblr_p711ezPLvB1sjae9no2_1280.png)
Usage
load(opt, cb)
Loads a BMFont file with the
opt
settings and fires the callback with (err, font)
params once finished. If opt
is a string, it is used as the URI. Otherwise the options can be:uri
orurl
the path (in Node) or URIbinary
boolean, whether the data should be read as binary, default false- (in node) options for
fs.readFile
orphin
- (in browser) options for xhr
To support binary files in the browser and Node, you should use
binary: true
. Otherwise the XHR request might come in the form of a UTF8 string, which will not work with binary files. This also sets up the XHR object to override mime type in older browsers.License
MIT, see LICENSE.md for details. Fiddler download.
Current Tags
- 1.4.1 .. latest (4 months ago)
12 Versions
Fonts
- 1.4.1 .. 4 months ago
- 1.4.0 .. 2 years ago
- 1.3.1 .. 2 years ago
- 1.3.0 .. 4 years ago
- 1.2.5 .. 4 years ago
- 1.2.4 .. 4 years ago
- 1.2.3 .. 6 years ago
- 1.2.2 .. 6 years ago
- 1.2.1 .. 6 years ago
- 1.2.0 .. 6 years ago
- 1.1.0 .. 6 years ago
- 1.0.0 .. 6 years ago